Latest News

Premium TV boasts big budgets

Anyone pitching a concept these days to pay-cable channels should heed this advice: Think big. Really big.

Almost every new production debuting this spring on HBO, Starz and Showtime boasts a budget that would make Donald Trump cringe. According to the Wall Street Journal, Starz's "Camelot" - which adds kink and cruelty to the King Arthur legacy - costs $7 million an episode, roughly double the price to churn out a network drama. HBO's "Game of Thrones," based on the popular fantasy novels, has the out-of-this-world price tag of $45 million for 10 episodes. That's the same budget as for Showtime's "The Borgias," a look at the 15th century family that was seedier than the Sopranos.

"Quiet dramas? We're going to leave that to other people," said Starz president Chris Albrecht, who brought "Band of Brothers" and "Rome" to HBO when he ran its shop. Albrecht seems determined to make Starz the most lavish channel on cable, pouring money into projects like "Pillars of Earth" and "Spartacus," period pieces with blood, battles, breasts and biceps. "We're looking for premium-television-flavored popcorn," he said.

Living large can work.

"The Pacific" and "Band of Brothers," the two most expensive miniseries ever, paid off handsomely for HBO in both subscription increases and DVD sales. "Spartacus," the biggest hit in Starz's 18-year history, has spawned a prequel and a second season, despite the fact that they had to replace leading man Andy Whitfield after he learned that he had cancer. "Boardwalk Empire," which spent $5 million just creating its 1920s set, is not only HBO's biggest smash since "The Sopranos," but it took home the Golden Globe for best drama.

Big budgets don't guarantee success. HBO's "Rome," the most expensive series at the time, crumbled after two seasons. "Kings," an ambitious retelling of the David-and-Goliath tale in a world that appeared to be created by Frank Gehry, was one of the lowest-rated dramas of the 2008-09 season for NBC and was yanked after just 12 episodes.

"Game of Thrones" might be the biggest risk of the current season. Sure, it's based on red-hot books by George R.R. Martin, but with the exception of Robert Halmi Sr.'s schlocky miniseries of yesteryear ("Merlin," "Gulliver's Travels"), the genre has rarely spun magic beyond the realm of syndication.

Martin believes that's about to change - and he has a solid model to support his argument.

"There's no way to prove this, but when 'Star Wars' became a megahit, it really opened up the door for sci-fi on TV," he said. "When George Lucas made 'Willow,' there was a lot of anticipation that he would do the same thing for fantasy, but 'Willow' wasn't 'Star Wars.'"

And it wasn't "Lord of the Rings."

Martin said prior to the success of that franchise, he tried to write for television, but his scripts were always sent back five or six times for being too long and too expensive. That's now changed.

Sean Bean, a cast member of both the "Rings" cycle and "Thrones," said this TV production, which features 742 actors, is more detailed and incredible than any of the feature films.

"It's similar to 'Rings' in its size, its quality, its magic, its danger," he said. "I happen to enjoy playing these kind of roles with riding horses and swinging swords and wearing wigs and growing beards, although I don't like it first thing in the morning when it takes you three hours to get ready."

Pay-cable executives are hoping audiences are hungry for those same thrills, especially in economically troubled times when people can barely afford an apartment, let alone a castle.

David Benioff, who co-wrote the "Thrones" production, got some reassurance that there's an appetite for this kind of storytelling beyond ComicCon regulars when he was telling a stranger (at a wedding) about the show. A few days later, he got a two-page email from his new friend, who went on and on about how excited he was about the project. The fan: the dean of Stanford Law School.

Why would such a respectable egghead be giddy about a grown-up version of Dungeons & Dragons? Because bigger can be better - as long as the creative team doesn't get so wound up in special effects and sword duels that they forget about character.